How Games Can Be a Centerpiece for Student-Driven Learning

Matthew Farber, Ed.D. and Steve Isaacs discuss how games can create a shared experience for students, much like a field trip.

Sourced through Scoop.it from: home.edweb.net

This is a pre-recorded webinar on making games the centerpiece for student-driven learning. In this edWebinar, Matthew Farber, Ed.D., social studies teacher and game-based learning author; and Steve Isaacs, video game design and development teacher, discuss how games can create a shared experience for students, much like a field trip. In their game-based learning classrooms, students study games and then have an opportunity to mod (modify, change) as well as to design their own.

5 Tools for Student-Driven Learning

So, you’ve heard about student agency or student-driven learning, and possibly the same thing under some other awesome buzzword :-).  The idea of learners taking charge of, and feeling responsible for their learning is yet to challenge any teacher I’ve spoken to. But there are issues. The problem lies in three common questions: Are all children…

Sourced through Scoop.it from: eduwells.com

HOW Once a teacher decides that they would like to shift their teaching pedagogy from teacher-centered to student-centered, they should ask themselves some basic questions. 

  1. Are all children capable of driving their own learning?
  2. What’s the role of the teacher?
  3. How do I start?

This article focuses on the idea that educators must give the learner the tools in order to be successful in a student-centered classroom.

How Games Can Be a Centerpiece for Student-Driven Learning | PBS Education

Your source for teaching inspiration, blogs, events, resources, and fresh ideas.

Sourced through Scoop.it from: www.pbs.org

HOW This article explains how digital learning games, especially popular ones such as Minecraft, can help foster student-driven learning in the classroom. “When we provide students with resources and opportunities to let their interest drive the learning, students take ownership of their learning. Good games provide students with choice, which shapes the outcome. The learning is embedded in the game. Trial and error, or “failure,” are part of the process. Authentic learning is inherent in the process.”

5 Ways to Make Your Classroom Student-Centered By Marcia Powell edweek.org

Dec 24, 2013 – How does the classroom environment promote interaction among learners—and how do you operate in that environment? Studentcentered …

HOW This article include 5 self-assessment questions teachers should ask themselves prior to creating a student-centered classroom. 

“Shifting our perspective means that students take on more active roles as learners and that our roles change, too. We must decide whether to think and act as facilitators who empower (and learn from) our students—or as the people guarding the vault.”

What Student-Driven Learning Actually Looks Like (Hint: It Looks Fun!)

Have you ever heard the quote, “When one teaches, two learn”? Tweet This supports the mindset of, “The true strength in our classroom lies in the collaboration of learners, not in the knowledge of one expert.” …

Sourced through Scoop.it from: www.fractuslearning.com

HOW Many teachers express reservations when asked to give students “control” of their learning. Test scores, core states curriculum, and lack of admin support are some of the reasons teachers shy away from student-driven learning.  This article looks into a variety of classrooms successfully using the student-driven learning model.

Student-Driven Learning Is the Future of Education

Technology that promotes student-driven learning could revolutionize the teacher-student relationship.

Sourced through Scoop.it from: insights.samsung.com

HOW: A look at how technology can give students the power and resources necessary to take on student-driven learning. With technology, students can become “self-directed learners” and teachers become facilitators of personalized (differentiated) lessons.